v0.2.5
UltimateSpawner » Devlog
- Created Spawned Event
- Created latestSpawnedObject
- Improved Pooling System!
- Before spawn US checks if the pool is being used and if it was created (prevent errors if a pool is created during gameplay)
- Before get next object in pool, check if the pool still exists
- Fixed errors at the pooling system if a pool object was destroyed
- If for some reason US is using pooling and poolMaxSize < poolSize we set poolMaxSize to poolSize + 1 to prevent errors
- PoolObject script (for now it just alert the player that the object was destroyed)
- Added Center as a screen based SpawnPoint
- Changed namespace from UltimateSpawner to UltimateSpawnerSystem
- Added help link
- US now count spawns
- Fixed errors caused by UltimateLog and USSetup.cs on build process
- Improved gizmos to work with custom position
- Created another vector3 to use with screenbased cases
Known bugs:
For some reason screen-based spawnpoints aren't working on mobile(solved)
Files
UltimateSpawner-v0.2.5.unitypackage 34 kB
Sep 15, 2018
UltimateSpawner
A simple spawn system to Unity
More posts
- v0.2.6-bugfixMar 28, 2019
- v0.2.6Sep 15, 2018
- v0.2.4Sep 10, 2018
- How to use the UltimateSpawner?Sep 09, 2018
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