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UltimateSpawner

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Devlog

  • v0.2.6-bugfix
    March 28, 2019 by René Abreu
    - Fixed US not adding USPoolObject script to new spawned object when increases the pool size... Continue reading
  • v0.2.6
    September 15, 2018 by René Abreu
    Created Spawned Event Created latestSpawnedObject Improved Pooling System! Before spawn US checks if the pool is being used and if it was created (prevent errors if a pool is created during gameplay)... Continue reading
  • v0.2.5
    September 15, 2018 by René Abreu
    Created Spawned Event Created latestSpawnedObject Improved Pooling System! Before spawn US checks if the pool is being used and if it was created (prevent errors if a pool is created during gameplay)... Continue reading
  • v0.2.4
    September 10, 2018 by René Abreu
    Changed: A few names in editor Fixed: Debug Logs Added: A new Log System... Continue reading
  • How to use the UltimateSpawner?
    September 09, 2018 by René Abreu
    Basic Settings In basic settings you have only two fields: Object to Spawn - Here you select the prefab to be spawned Show Debug Log - Toogle on/off debug.log messages Spawn Settings All the magic beg... Continue reading
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